The Economist Thinking Space
Hi-ReS!, in collaboration with AMV BBDO, have crafted this classy website for the Economist.
They have launched a new pan-European campaign microsite for The Economist, created by Tim Vance and Paul Knott, which positions the brand as a stimulating, interesting read by inviting people into the lives of some of our European Economist readers. It opens the door to their ‘thinking spaces’ which range from recording and design studios to rooftops and bookstores.
In the words of Nicola Davies, from AMV BBDO:
The Economist Thinking Space asks people…where do you get your ideas? We invite you into the lives of some of our European Economist readers – it opens the door to their ‘thinking space’. Our diverse range of influential personalities share their thoughts, ideas, parts of their lives and the role The Economist plays in it. Users are also able to upload and tag images of their own spaces, to allow the site to become more inclusive and to grow, breaking away from the brand’s historical exclusivity.
Wii flash music reacts on candle light
Wii flash music reacts on candle light programmed in as3 Michelangelo Mochi, Daniel Wieczorek
nine things about love
Film interactiv realizat in cadrul ‘Press repeat, Sam’ Fundatia Altart.
CREDITS: Claudiu COBILANSCHI, Razvan BATIN, Octavian FEDOROVICI, Ancu MARIS
CAST: Istvan SZAKATS, Laura CODREANU, Barbara BUH, Anda PUSCAS, Mihai NANU, Octavian FEDOROVICI, Krishna STOTT, Aura POPA, Melinda VISAN, Rudolf COSTIN
OPERATOR: Rita BOTH
FOTO: Andrada Pop
THANKS TO: Krishna STOTT, Laura CODREANU, Rarita ZBRANCA, Istvan SZAKATS
MUSIC BY: KLF
PROGRAMMING BY: GOD.BLESS.FLESH (Razvan BATIN)
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BLACK MOTH SUPER RAINBOW - Dark Bubbles
Great interactive video clip created for Black moth super rainbow.
You can control the interaction using your webcam or your mouse.
click
Bestiario
Bestiario is a small Barcelona/Lisbon based company, which was founded two years ago. They are dedicated to data dynamic representation, to the creation of digital spaces for the collective creation of knowledgen and to combine art and science to design and create interactive information spaces.
WiiSpray
In this video you can have a short look into the final diploma presentation of WiiSpray 2nd edition on March 25th 2009 at eWerk with a small audience. Remember – this is only Nintendo Wii technics and Flash!
Lunar Lander 3D in Flash
Lunar Lander is an arcade game released by Atari in 1979, which uses a vector monitor to display vector graphics. The object of the game is to pilot a lunar landing module to a safe touchdown on the moon. Approximately 4830 units were produced.

The objective of Lunar Lander is to pilot a lunar landing module as it prepares to touch down on the moon. The terrain is very jagged and has only a few flat areas appropriate for landing. These areas are highlighted with a flashing bonus multiplier, which is higher for smaller areas. If the player successfully lands the module, he or she is awarded points based on how good the landing was and the difficulty of the landing site. If he or she crashes, points are awarded based on the severity of the crash and sometimes the player receives a fuel penalty. In either case, the game starts another round with a different set of terrain and the player’s remaining fuel. The game is over when the player has run out of fuel and crashes on the moon’s surface.

To pilot the lander, the player must counteract gravity by using the lander’s aft thrusters to slow its descent. The player uses a proportional throttle to adjust the strength of the thrusters, a new feature at the time of the game’s release. Three buttons provide the ability to rotate the craft clockwise and counterclockwise, and to “abort” an approach by firing the thrusters at full strength for a short time. Each action uses up the craft’s limited fuel, and when fuel has run out, the lander stops responding to the player’s actions. The player can optionally purchase more fuel at any time during the game by depositing additional coins, also a new feature for its time.
The player can adjust the game’s difficulty at any time during play




