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Procrastinatus

This 78 min video is the edit of an audiovisual performance made by Emil Bardh, Olof Schröder, Emmanuel and Jonatan Moreno at New Media Meeting 2009 using Ableton Live and Resolume.

Hear the image. See the sound. The video is the result of an experiment in letting audio and visual loops come together in a live performance. The concept is to allow sound and image to interact in order to create a synchronized experience.

- Emil Bardh, Olof Schröder, Emmanuel Moreno & Jonatan Moreno 

    • #video
    • #visual
    • #vj
    • #footage
    • #procrastinatus
  • 1 year ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/6291248\x22 width=\x22500\x22 height=\x22400\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

Videocracy 

by lden Volney

    • #music
    • #video
    • #math
    • #visual
    • #triangles
    • #videocracy
  • 1 year ago
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3D Soundclash

In February 2010, the Red Bull Music Academy prompted Warp Records and Ninja Tune for a Soundclash on a 3D sound system, staged in the Loading Bay of the Royal Albert Hall. FIELD developed a generative real-time application especially for this event, which motion designers Quayola and Thomas Traum used to design and perform soundreactive visuals for the sets of Plaid, Clark, Mira Calix and many more.

The sound-reactive visuals span 5 screens in line with the immersive sound setup. 3D shapes rendered in realtime, animated textures and shaders, and mouse-controlled camera motion allowed for a huge range of styles and endless flights through an abstract universe. With the same tool Thomas Traum designed the title sequences to announce each artist in the Soundclash.

The Soundclash app is a standalone multi-window renderer that spans several screens with one huge canvas. The numerous scenes were prepared in a separate Editor application based on an EMF model, which allowed the team to control a long list of parameters in detail and save the settings in an XML file. For the show we then had hands free to control the Soundclash application with keys and mouse, using the Processing PeasyCam and the Minim library for the sound interaction. Thomas Traum and Quayola designed over 40 different scenes with textures and animated GLSL shaders with the Editor tool. The application was built in collaboration with Minivegas, commissioned by Nexus Productions and onedotzero. See full credits here.

You can see more images from the event on FIELD’s flickr.

FIELD is a London based graphic design studio using generative strategies, led by Marcus Wendt and Vera-Maria Glahn.

via

    • #proccessing
    • #video
    • #visual
    • #music
    • #field.io
    • #red bull
  • 1 year ago
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Proiect: România

A doua ediție a Romanian Visual Survey reunește unele din cele mai bune lucrări vizuale realizate în 2009 în România și de către artiști vizuali români în general. În acest an au fost selecționate lucrările a 49 de artiști vizuali activi, printre altele, în domenii precum fotografia, designul grafic, ilustrația, pictura și animația digitală. Chiar dacă este reprezentativă pentru universul vizual românesc, selecția nu este exhaustivă.

Înscrierile pentru Proiect: România rămân deschise până pe 15 aprilie 2010. Pentru mai multe detalii vizitați www.incotro.org/projects/proiect-romania/.

    • #project
    • #art
    • #visual
    • #survey
    • #incotro
    • #design
    • #ro
  • 1 year ago
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Hall of Fragments

Hall of Fragments served as the entranceway to the 11th Venice International Architecture Exhibition Out There: Architecture Beyond Building.

Cinema constructs alternate architectural universes, places where designers can create environments that are free from the material and gravitational restraints of corporeal life. Bullets can be dodged, tall buildings leapt in a single bound, and houses dropped on unsuspecting witches with no damage to the young girl inside. This is truly architecture beyond building, a place bound only by imagination and the limits of projection technology.
This interactive installation sets the stage for “Architecture Beyond Building” by exploring how cinema’s freedom from physical restraints influences perception and behavior. The immersive environment is built of images from iconic films, presented in a manner where the visitor’s behavior influences, or authors, the cinema experience: The motion of inhabitants dynamically affects the sound and imagery on two curving screens – in a real-time simulacrum of the feedback loop between cinema and architecture.

As the visitors move between the screens, images from films will appear in a cascade of crystalline fragments. Based on algorithms coupled with motion sensor devices, a visitor can make film fragments grow into columns of three-dimensional textures, whose shapes may expand and overlap those from other visitors to create larger figures and infinite variations. Backstage, behind each screen, visitors find a pool of smaller screens monitoring the 30 film clips that feed the content of the installation. Each visit, each movement will create a distinctive architectural experience of a familiar set of images. Those architectures are not prescriptive. They instead offer opportunities.

project site: http://lab.rockwellgroup.com/work/venice-biennale

Credits
Principals: David Rockwell with Casey Jones and Reed Kroloff
Design Team: Tucker Viemeister, James Tichenor, Joshua Walton, Zach Gage, Keetra Dixon, Craig Negoescu, Thomas Haggerty

    • #installation
    • #art
    • #programming
    • #visual
    • #venice
  • 2 years ago
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100 TO WATCH

100 TO WATCH, a compilation of 100 new/young romanian artists from different fields (music,literature,film,visual arts,etc).

100towatch.ro

    • #art
    • #website
    • #artists
    • #visual
    • #compilation
    • #ro
  • 2 years ago
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Moderat “Rusty Nails”

Rusty Nails” is taken from the Deluxe Album Version of Moderat
“Moderat” (BPC200).
The album is available as CD (Basic Version)
CD+DVD (Deluxe Version) / LP / Digital. 

Get the digital HD release here:
zero-inch.com/get/moderat

    • #moderat
    • #music
    • #electronic
    • #pfadfinderei
    • #visual
    • #video
  • 2 years ago
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Interstitial Fragment Processor

Interstitial Fragment Processor (2007: Golan Levin). A synaesthetic realization of the latent mass within negative spaces, the Interstitial Fragment Processor collects and drops the contoured shapes formed within and between the bodies of its participants. Elastic red and blue animated objects plummet toward the gallery floor, producing audiovisual improvisations on vertical descent and collision.

More information, flong.com/projects/ifp/

    • #visual
    • #programming
    • #zone
    • #detection
    • #fragment
    • #processor
  • 2 years ago
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